
If you wish to import a sprite strip or create a new image (or set of image frames) then you need to click on the Edit Image button to open the Image Editor. If you select multiple files, they will be added as separate frames (also called sub-images) of the sprite and they should all be the same size for best results.
GM SHEET SPRITE MASTER MANUAL
These are treated slightly differently within GameMaker Studio 2 so please check the manual (press ) as this tutorial is going to concentrate on bitmap sprites.Īdding an image can be done either by clicking Import and then selecting either a single image file or multiple single image files. You can also import Skeletal Animation sprites (made with the program Spine and Vector sprites (*.swf). A bitmap sprite (*.bmp, *.jpg, *.png, *.gif) can be a single image, a composite image (for making tile sets), a group of images or a strip of images, as shown below: Almost everything that you draw within the game, with the exception of text and 3D models, will be drawn using sprites, and sprites also play a very important role in collisions too. Sprites are the basically the graphics for your whole game. First you need to add a sprite to your project, which is done by right clicking on the Sprite resource folder and selecting Create.
GM SHEET SPRITE MASTER HOW TO
In this tutorial we will explain how to add an image, set these properties and ensure that it has an appropriate collision mask. Sprites are used for almost everything that will be drawn in your game, but can also form the basis for collisions (in general) between instances. The sprite editor window looks like this: You can also watch the following video on the Sprite Editor: The sprite editor is where you define the different sprite resources that your game will use, which means assigning (or creating) an image for them and setting up certain basic properties. You can use the same method to extract hats, maps, accessories, etc.In this tutorial we are going to look at the GameMaker Studio 2 Sprite Editor. You can also use momiji to retrieve the ID numbers!Īnd that's it guys! I hope this tutorial was easy to understand. as it is, but it doesn't seem to have a redirect function in it! That's why there's a bunch of poses, faces, and etc incomplete!ĮDIT: It has been brought to my attention that not all the eyes show up in GM Handtool. This is also the reason why on Momiji, some sprites aren't shown. Smart and efficient on Nexon's half, but it makes things a tad bit more complicated for us. What they'd do is have the sprite on the alert pose, and for the heal poses, they would redirect it, like so. Like how some alert and heal poses are the same, they don't add the same sprite to both alert and heal poses. That's why some files like shoot.1.1.mail is a transparent pixel. files are structured, there are no duplicates when it comes to sprites (for the most part anyways). IMPORTANT NOTE: With the way the Maple wz. (Make sure you have the ID number (01052838) selected!)įind a place where you want to save the sprites, and you're done! We're almost done! Go to Tools > Export Selection > PNG\MP3. (Though rarely, sometimes the ID given by GM Handtool doesn't match the ID in HaRepacker). Once you do, double click it once again this should pop up! Looking familiar now? I went to Alert > 0 > mail to make sure I had the correct sprite. Double click Longcoat and a bunch of new items should pop up. Coat is the top, rest is self explanatory). Scroll down to where it says Longcoat (which is the overall. So let's say you want this sprite right here. It takes a while to load so don't worry if it seems like the program crashed! Double click on Character.wz to open up the branches under it. Typically they're in (Nexon > library > maplestory > appdata) IMPORTANT: IF YOU GO ON A DIFFERENT TAB (LIKE PANTS FOR EXAMPLE), YOU NEED TO PRESS LOAD WZ AGAIN FOR THE SPRITES TO SHOW!ĭownload the program and open it. Usually it's Nexon > library > maplestory > appdata. When you first open the program, it will look like this:Ĭlick on the empty square by Maplestory Folder and locate your Maplestory Appdata folder. It shows all the items and IDs, which is crucial later on since we need it to locate the sprites in HaRepacker. The program itself is pretty self explanatory. GM Handtool (Help locate the sprites, thanks to Bathtoys for linking me the newest version!) I don't mind getting the sprites for people, but in case you want to do it yourself for the sake of time (since it takes me a while to respond and all), then here it is! I'll be showing you how I use each program, and take you through extracting a clothes sprite! Hey hey! This is a (hopefully) a simple tutorial on what I use to get the MS sprites.
